You will know something has changed when you reach the hallway right before the Two Doors, as the door that previously read 416 will now say "New Content", and be slightly ajar.Įnter the door go right to take a moving platform rail into a new area. It took around 3 endings (Including the Freedom Ending) for the content door to open when we selected we had already played The Stanley Parable, and around 7 endings when we selected that we had not. Attempting to go back to the hole afterwards won't work as the doors to the room are closed.It can be hard to tell exactly when this new content reveal is triggered in The Stanley Parable Ultra Deluxe, so you may have to run through the game several times getting different endings, and be sure to quit out to the main menu and start a new game rather than just restarting back at your desk. ![]() After this, the game will restart and you are back in the expo room. The narrator then decides that he'll come back every now and then to check on Stanley, before leaving again. The fourth and last button changes Stanley's model into different variations of himself, and after a while, the Narrator will return and notice Stanley dozing off when, in his eyes, he should be awake for every second of being in the hole. Then the next button to appear lets you change the filter and background. Then is followed by another button that changes the music. After some time, the hole begins to go down.Īfter a little bit, the first button appears allowing you to change your perspective to several third person perspectives. The narrator decides to leave for you to have as much time with the hole as you want. He tells you to teleport out of the hole once you're ready, but even if you wanted to, the button appears to be broken, to the narrator's surprise. After doing so, it's barely even a hole now, and the Narrator comments that the shame of his lie has come to haunt him.Īfter entering the hole one last time, The Narrator is astonished that you're still entering the hole after it's become too short to even fall down. He gives the idea of teleporting back to the top and seeing if the hole gets shorter. The narrator realizes how not infinite the hole is starting to become, and that it no longer is feasible to call the hole infinite even in marketing. Yet again, the narrator gets mad at you, and then shortly after you are at the bottom of the hole again. And he tells the player to just teleport back to the top. ![]() The narrator notices how the hole got shorter than last time, and he knows the hole isn't infinite, but didn't know how not infinite it was. And in between talking, you reach the bottom of the hole once again. The narrator gets mad again as the player had already seen the hole and had no reason to go back down it, even going back to his assumption that the player likes holes too much. And if the player agrees they can just teleport back to the top.įrom this point onward, if the player leaves the room, the Infinite Hole propaganda will have been modified to call it the "Mostly Infinite Hole", admitting that it really does end. The narrator apologizes for what he said and decides that the hole should just be called mostly-infinite. What's more, he figured that the hole was as deep as anyone would need, and that the player shouldn't blame him, and that the player may actually be the problem. And the narrator gets mad at you for ratting him out on a lie, and that the problem is that you have a fascination for falling down holes and that no regular person would want to fall infinitely. Regardless of which scenario plays out, you will hit the bottom (in the latter case, this is before the Narrator finishes his suggestion). ![]() If you jump into the hole again, the Narrator is surprised and begins suggesting to teleport back up to the top. You can press G before you reach the bottom, and the Narrator will proudly suggest ideas of where to go next. And the narrator questions again if it really is infinite, and proceeds to say that it depends on Stanley or the Player's definition of infinity. And he questions if it's a very deep hole and answers that it is in fact an extremely deep hole. Refusing once again, the narrator says that it's possible he slightly exaggerated the "infinite" nature of the hole. But if you refuse, he tells you that you should do it sooner rather than later. The narrator compliments himself by saying that the Infinite Hole is one of his more ingenious concoctions, and now that Stanley has visited the hole, he can just exit by pressing G (or whatever button is assigned to your console).
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